Gaming News Summary 15-09-07
No DX10 in ID Tech5. A weird choice for a nextgen engine with cheap DX10 cards becoming available and the inevitable switch to Vista that awaits every Windows user.
GI: Will this engine support any DX10 features? Carmack: No, not currently. We’re not expecting to. We’re not sure if we’re going to be a Vista title or not. There will be some support benefits by being Vista only. It depends when we get the game done what the adoption has been. But it’s a OpenGL title on the PC and Mac right now, obviously D3D on the 360, and the PS3 it’s kind of an in between where it’s Open GLES but we do a lot of direct command buffer writing there. If necessary we can move the PC version over to DX10, but there’s not much strong pull for us to do that. All of the toolset is in OpenGL, I wouldn’t want to convert everything over.
GI: You didn’t seem to hot on DX10 or Vista at CES.
Carmack: Microsoft has done a great job with all this stuff. I mean, I honestly think that DX9 with how it’s implemented on the 360 is a clearer and more open API than OpenGL is. It doesn’t hide the state.
That’s sort of the Microsoft way. They start off with a piece of crap, and then over a number of versions taking a lot of people with them over the painful route they eventually get to something that’s better than what they are competing against. It’s a valid strategic direction. I think they’ve come out at the end with a good platform and a good product. Some of the DX10 stuff I don’t think there’s going to be huge draws for the features there, but a lot of what they’ve done with the structuring of the API I think are still positive things to do there. I think they have a good team with solid engineering there.
Carmack is always very resistant to new technologies for some reason. But fuck him, just because he was one of those basement programmers back in the old days doesn’t mean he knows everything, in fact I think his arrogance is the main cause for his quick jumpy conclusions that everything new sucks. Every time I talk about Carmack I just think: This was the guy that said true 3D was just a temporary fad. Hah, what an idiot… Here’s the entire interview.
How PR shapes gaming journalism. Now here’s an interesting article!
You’ve probably heard the term thrown around, but what, exactly, does a PR rep do? “I work to educate and inform the media about our new product offerings and services,” says Michael Wolf, the PR manager for Games for Windows (the initiative, not the magazine). “The job of the media, in turn, is to carry their opinions about what I’ve told them to the public. The ultimate goal being to get coverage through online outlets, print publications, broadcast media, podcasts, etc.”
Wolf’s diplomatic description of PR represents the ideal relationship between game industry journalists and the products they cover. But more often publicists seek not just to drum up press coverage, but to deliver positive coverage, preferably framed by certain points the game’s marketers have deemed important to get across to the public (Spore is about evolution. Crysis is pretty, etc.). In short, they try to influence what the game press tell their readers, and how they say it.
As a simple fact of life, game writers and editors work with publicists on a daily basis, gathering the stories that populate their publications. But does PR really influence coverage? Do publicists really affect what you read in gaming publications across the web and on the newsstands? The very existence of the profession would seem to imply so. The real question is: How and to what extent? To find out, we spoke to several current and former game industry publicists—though many representing top-tier publishers refused (or were not allowed) to be interviewed—about their methods.
It’s 5 pages long but it’s totally worth it. It’s kinda like those hippie conspiracy theories ‘cept this one’s real. Read the full article here!
SC: Conviction too good for PS3. Not my words but I’m loving this. Yes that’s right I’m a total Sony bashing whore and every bit of bad news for Sony brings endless joy to my entire week.
So, Conviction is confirmed for PC and Xbox 360. But what about the other consoles? Double Agent was a 360 exclusive for a whole week. On this issue, Danny could give us a firm answer. “It’s NEVER gonna come out on the PS3 or the Wii.” It’s a logical decision. Nintendo’s console simply doesn’t have the graphical horsepower, and he candidly told us how the PS3 can’t handle AI nearly as well as the 360.
So there’s that. It says that the 360 is better at handling the AI and not that the PS3 can’t handle it at all, but that’s obvious with the 360’s tradition CPU and the PS3’s weird experimental Cell processor. Here’s the whole thing.
A CryEngine 2 MMO is on the way!
Seoul, South Korea-based XLGames was founded in 2003 by Lineage creator Jake Song, former executive VP of NCsoft.
It’s not the first time Song has used Crytek’s technology. He used the CryEngine 1 technology for NCsoft’s MMO Aion, which is yet to be released.
Crytek managing director Faruk Yerli said in a statement, “Jake Song is a true pioneer and legend in the world of massively multiplayer games, having almost single handedly created the original market for them in Asia. To now have his own company select the CryENGINE 2 as their middleware, and Crytek as their primary technology provider, demonstrates a high level of confidence in our tools and technology
In July, Swedish developer MindArk signed a licensing agreement with Crytek that will bring CryEngine 2 to the virtual world, Entropia Universe.
Well that is interesting, I mean a CryEngine 1 MMO isn’t that hard to imagine but I’m having some serious problems with a CryEngine 2 MMO mainly because hardly anyone can run Crysis in DX10 mode at maxed out graphics, so now you won’t just get DX10 graphics but you’ll also get a huge world with thousands of gorgeous player models walking around doing their thing? Expect this title to be released in stores near you somewhere around 2023. Source
No more online activation for BioShock in the future? Quoted from EvilAvatar, here’s something that might confuse you…
Given the internets and what they are — with their tubes and all — I want to sort of talk about the concerns people have. We take the concerns people have very seriously. There’s been some concern like, “What happens if it’s three years from now, or ten years from now, when I want to play this game. And, you know, Irrational Games has been hit by a meteor?” We will unset the online activation at some point in the future — we’re not talking about when. If people have concern about that they shouldn’t be worried about that. This activation is for the early period of the game when it’s really hot and there are people really trying to find ways to play the game without buying it. Of course, there are a lot of people who are legitimately trying to play it. We’re not trying to be Draconian, we’re trying to find a balance.
Yes, that makes perfect sense! Wait until no one wants your game anymore and then remove the copy protection. Why not? Well how about it being a totally pointless gesture that will yield zero results?! Yeah that’s why.
New Valve IP’s? Oh my God…
You know, if you get two Valve people together, they’re inventing new games. We’re just sort of looking to find out how much we can design. God, I would love to work on a turn-based strategy game, personally. Maybe we’ll get around to it, but not a lot of people would agree. But our ambitions have stripped our ability to ship by a couple of orders of packaging. But I’m sure there will be some doing new worlds, doing new game types. Hopefully, the flexibility we get by going for smaller projects will let us be more experimental rather than spending half a decade to come up with a whole project.
I love you Valve. Source (Not their engine, the article’s source.)
BioShock easter egg. Not really the best easter egg ever but it’s worth mentioning anyway.
Now that that’s out of the way…
Free C&C!! Yay! I still have the original CD’s but for those of you who lost those, you can now download the very first Command and Conquer for free! No not by means of P2P networks, straight from EA!
In order to give back to the fans for over 12 years of devotion we are putting together a 12th Anniversary celebration during the month of September. However, as any Command & Conquer fan knows, the true party starts today, August 31st, which marks 12 years since Command & Conquer Gold launched way back in 1995.
To kick the celebration off, today we have a special surprise which we are certain new and old Command & Conquer fans will enjoy. We are providing the original Command & Conquer Gold as a free download, compatible for Windows XP! This is the same version included with the collectors pack Command and Conquer: The First Decade, and is now available for you to download for free!
You can download it here.
More free games! You probably won’t want these but just in case, here they are. FilePlanet is giving away Tom Clancy’s, Ghost Recon, Prince of Persia: Sands of Time, Far Cry and Rayman Raving Rabbids! I think Far Cry is the only one worth mentioning here. Also, these games are all ad supported! I don’t know how but they just are. Here are the links:
Tom Clancy’s Ghost Recon
Prince of Persia: Sands of Time
Far Cry
Rayman Raving Rabbids
Have fun… Or something.
F.E.A.R. sequel is now officially titled Project Origin. After the game’s plot device. How original.
Lara Croft to move to France? Ubisoft seems very interested in the Tomb Raider franchise, which is a good thing because they rock and everything they touch turns to freaking gold.
Ah, corporate takeovers, they make the business world go round. SCI Entertainment, owner of Eidos, has confirmed to The Guardian that they’ve received a bid for their company, the second instance in just two years. It’s believed the bid came from the French company Ubisoft, possibly looking to add Tomb Raider to its portfolio. Though a bid approach would mean Ubisoft is interested, SCi attributes their dropping stock to the PlayStation 3 launch delay and that Ubisoft’s rumored bid could simply be an opportunistic move — to them, if the option’s there, why not?
Here’s the source.
Master Chief’s wax model finished! I posted the unfinished wax model on KTB some time ago and now it’s finished.
It looks like GamerTagRadio definitely had the scoop on this story, the statue was created in London and flown to Vegas for the big reveal. In the end the Master Chief statue is 7′2″ tall and weighs 275 lbs, he required ten artists who worked 892 man-hours. And he’s not made out of wax like we would think, it actually took 1,000 pounds of clay to put him together. Madame Tussauds tells us that there will be an event at the Vegas location for the Halo 3 launch, but details are still being worked out with Microsoft. The statue is currently on display with plenty of Halo related merchandising, merchandising — where the real money from the game is made.
The full article can be found right here.
The UT3 OST is available for free and can be found right here! Thanks Epic.
Guitar Hero 3 is coming to PC and Mac! Unfortunately the source I have is Dutch but I’ll give you the summary. There’s going to be a USB guitar but you can also utilize your good ol’ mouse and keyboard. There will be no changes done to the game’s graphics and they’re aiming for a simultaneous PC and Mac release. This is not a rumor people. Here’s the source for all those who want to throw it through a translator.
Fortress Forever is released! The long awaited HL2 mod is finally out, but now it’s too late cause no one will give a crap by Monday when the Team Fortress 2 BETA starts. Oops.
Fortress Forever is a Team Fortress mod for Half-life 2’s Source Engine. Our independent team is creating this mod entirely from scratch.
Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new TF players than any prior Fortress attempt.
Fortress Forever will be free to those who purchase Half-life 2.
Here’s the official website where you’ll find plenty of mirrors and info.
Crysis DX9 vs DX10 in multiplayer. Now I’m glad I have a nice GeForce 8800…
To shed some light into one of the most discussed topics regarding Crysis multiplayer I would like to explain you the differences between Crysis MP DX9 and DX10.
As for the DX9 version we won’t have physics and day and night cycle in-game. That means you won’t be able to shoot down trees and/or alter any other objects than vehicles on the map. Additionally the time of day setting doesn’t change dynamically. This is caused due to the tremendous server load such physics might cause on crowded gaming servers. Still you will be able to experience maps with different time of day settings since the maps can be altered in the Sandbox2 Editor.
Rather than providing the community partially working features we limit this for the DX10 version only. Due to the strong hardware available with DX10, server load is less and performance is increased. This ensures the pure physics and day and night cycle experience without any limitation.
Gamers with a DX10 card are able to play on DX9 servers, but with the limitation of the respective server. Vice versa it is not possible for gamers with DX9 cards to play on DX10 servers due to the limited features.
Multiplayer is gonna be awesome! If you have a DX10 card that is. Here’s the full article.
Dammit, don’t feel like upgrading my gamer computer from XP to Vista.. Got Vista on my laptop, and its freaking annoying at times.. But the DX10 Crysis MP stuff sounds so nice, seems like i will have to upgrade soon >_>
I just turned off that annoying security system that keeps asking you whether or not what you already agreed to was in fact what you wanted.
Yeah, I turned of the reason why Vista took so long to develop. Suck on it Microsoft…
Il get vista when its completed
As for a dx 10 card, it will have to fit in my laptop first and then il have to completely change the ram chips. I think il get a ps3 instead.
A ps3 is much more fun anyway
There’s no Crysis on the PS3.
LOL
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